import { BaseTile_default } from "./chunk-4V7XJAUG.js"; import { Attributes, PALETTE_TEXTURE_ARRAY, TileLayer_default, Uniforms, expressionToGlsl, getStringNumberEquivalent, newCompilationContext, uniformNameForVariable } from "./chunk-PZZAKLYX.js"; import { ColorType, NumberType } from "./chunk-E5F6ZCFZ.js"; import { Property_default } from "./chunk-S5OMZ56B.js"; // node_modules/ol/layer/WebGLTile.js function parseStyle(style, bandCount) { const vertexShader = ` attribute vec2 ${Attributes.TEXTURE_COORD}; uniform mat4 ${Uniforms.TILE_TRANSFORM}; uniform float ${Uniforms.TEXTURE_PIXEL_WIDTH}; uniform float ${Uniforms.TEXTURE_PIXEL_HEIGHT}; uniform float ${Uniforms.TEXTURE_RESOLUTION}; uniform float ${Uniforms.TEXTURE_ORIGIN_X}; uniform float ${Uniforms.TEXTURE_ORIGIN_Y}; uniform float ${Uniforms.DEPTH}; varying vec2 v_textureCoord; varying vec2 v_mapCoord; void main() { v_textureCoord = ${Attributes.TEXTURE_COORD}; v_mapCoord = vec2( ${Uniforms.TEXTURE_ORIGIN_X} + ${Uniforms.TEXTURE_RESOLUTION} * ${Uniforms.TEXTURE_PIXEL_WIDTH} * v_textureCoord[0], ${Uniforms.TEXTURE_ORIGIN_Y} - ${Uniforms.TEXTURE_RESOLUTION} * ${Uniforms.TEXTURE_PIXEL_HEIGHT} * v_textureCoord[1] ); gl_Position = ${Uniforms.TILE_TRANSFORM} * vec4(${Attributes.TEXTURE_COORD}, ${Uniforms.DEPTH}, 1.0); } `; const context = { ...newCompilationContext(), bandCount }; const pipeline = []; if (style.color !== void 0) { const color = expressionToGlsl(context, style.color, ColorType); pipeline.push(`color = ${color};`); } if (style.contrast !== void 0) { const contrast = expressionToGlsl(context, style.contrast, NumberType); pipeline.push( `color.rgb = clamp((${contrast} + 1.0) * color.rgb - (${contrast} / 2.0), vec3(0.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0));` ); } if (style.exposure !== void 0) { const exposure = expressionToGlsl(context, style.exposure, NumberType); pipeline.push( `color.rgb = clamp((${exposure} + 1.0) * color.rgb, vec3(0.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0));` ); } if (style.saturation !== void 0) { const saturation = expressionToGlsl(context, style.saturation, NumberType); pipeline.push(` float saturation = ${saturation} + 1.0; float sr = (1.0 - saturation) * 0.2126; float sg = (1.0 - saturation) * 0.7152; float sb = (1.0 - saturation) * 0.0722; mat3 saturationMatrix = mat3( sr + saturation, sr, sr, sg, sg + saturation, sg, sb, sb, sb + saturation ); color.rgb = clamp(saturationMatrix * color.rgb, vec3(0.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0)); `); } if (style.gamma !== void 0) { const gamma = expressionToGlsl(context, style.gamma, NumberType); pipeline.push(`color.rgb = pow(color.rgb, vec3(1.0 / ${gamma}));`); } if (style.brightness !== void 0) { const brightness = expressionToGlsl(context, style.brightness, NumberType); pipeline.push( `color.rgb = clamp(color.rgb + ${brightness}, vec3(0.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0));` ); } const uniforms = {}; const numVariables = Object.keys(context.variables).length; if (numVariables > 1 && !style.variables) { throw new Error( `Missing variables in style (expected ${context.variables})` ); } for (let i = 0; i < numVariables; ++i) { const variable = context.variables[Object.keys(context.variables)[i]]; if (!(variable.name in style.variables)) { throw new Error(`Missing '${variable.name}' in style variables`); } const uniformName = uniformNameForVariable(variable.name); uniforms[uniformName] = function() { let value = style.variables[variable.name]; if (typeof value === "string") { value = getStringNumberEquivalent(value); } return value !== void 0 ? value : -9999999; }; } const uniformDeclarations = Object.keys(uniforms).map(function(name) { return `uniform float ${name};`; }); const textureCount = Math.ceil(bandCount / 4); uniformDeclarations.push( `uniform sampler2D ${Uniforms.TILE_TEXTURE_ARRAY}[${textureCount}];` ); if (context.paletteTextures) { uniformDeclarations.push( `uniform sampler2D ${PALETTE_TEXTURE_ARRAY}[${context.paletteTextures.length}];` ); } const functionDefintions = Object.keys(context.functions).map( function(name) { return context.functions[name]; } ); const fragmentShader = ` #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif varying vec2 v_textureCoord; varying vec2 v_mapCoord; uniform vec4 ${Uniforms.RENDER_EXTENT}; uniform float ${Uniforms.TRANSITION_ALPHA}; uniform float ${Uniforms.TEXTURE_PIXEL_WIDTH}; uniform float ${Uniforms.TEXTURE_PIXEL_HEIGHT}; uniform float ${Uniforms.RESOLUTION}; uniform float ${Uniforms.ZOOM}; ${uniformDeclarations.join("\n")} ${functionDefintions.join("\n")} void main() { if ( v_mapCoord[0] < ${Uniforms.RENDER_EXTENT}[0] || v_mapCoord[1] < ${Uniforms.RENDER_EXTENT}[1] || v_mapCoord[0] > ${Uniforms.RENDER_EXTENT}[2] || v_mapCoord[1] > ${Uniforms.RENDER_EXTENT}[3] ) { discard; } vec4 color = texture2D(${Uniforms.TILE_TEXTURE_ARRAY}[0], v_textureCoord); ${pipeline.join("\n")} gl_FragColor = color; gl_FragColor.rgb *= gl_FragColor.a; gl_FragColor *= ${Uniforms.TRANSITION_ALPHA}; }`; return { vertexShader, fragmentShader, uniforms, paletteTextures: context.paletteTextures }; } var WebGLTileLayer = class extends BaseTile_default { /** * @param {Options} [options] Tile layer options. */ constructor(options) { options = options ? Object.assign({}, options) : {}; const style = options.style || {}; delete options.style; super(options); this.sources_ = options.sources; this.renderedSource_ = null; this.renderedResolution_ = NaN; this.style_ = style; this.styleVariables_ = this.style_.variables || {}; this.handleSourceUpdate_(); this.addChangeListener(Property_default.SOURCE, this.handleSourceUpdate_); } /** * Gets the sources for this layer, for a given extent and resolution. * @param {import("../extent.js").Extent} extent Extent. * @param {number} resolution Resolution. * @return {Array} Sources. */ getSources(extent, resolution) { const source = this.getSource(); return this.sources_ ? typeof this.sources_ === "function" ? this.sources_(extent, resolution) : this.sources_ : source ? [source] : []; } /** * @return {SourceType} The source being rendered. * @override */ getRenderSource() { return this.renderedSource_ || this.getSource(); } /** * @return {import("../source/Source.js").State} Source state. * @override */ getSourceState() { const source = this.getRenderSource(); return source ? source.getState() : "undefined"; } /** * @private */ handleSourceUpdate_() { if (this.hasRenderer()) { this.getRenderer().clearCache(); } const source = this.getSource(); if (source) { if (source.getState() === "loading") { const onChange = () => { if (source.getState() === "ready") { source.removeEventListener("change", onChange); this.setStyle(this.style_); } }; source.addEventListener("change", onChange); } else { this.setStyle(this.style_); } } } /** * @private * @return {number} The number of source bands. */ getSourceBandCount_() { const max = Number.MAX_SAFE_INTEGER; const sources = this.getSources([-max, -max, max, max], max); return sources && sources.length && "bandCount" in sources[0] ? sources[0].bandCount : 4; } /** * @override */ createRenderer() { const parsedStyle = parseStyle(this.style_, this.getSourceBandCount_()); return new TileLayer_default(this, { vertexShader: parsedStyle.vertexShader, fragmentShader: parsedStyle.fragmentShader, uniforms: parsedStyle.uniforms, cacheSize: this.getCacheSize(), paletteTextures: parsedStyle.paletteTextures }); } /** * @param {import("../Map").FrameState} frameState Frame state. * @param {Array} sources Sources. * @return {HTMLElement} Canvas. */ renderSources(frameState, sources) { const layerRenderer = this.getRenderer(); let canvas; for (let i = 0, ii = sources.length; i < ii; ++i) { this.renderedSource_ = sources[i]; if (layerRenderer.prepareFrame(frameState)) { canvas = layerRenderer.renderFrame(frameState); } } return canvas; } /** * @param {?import("../Map.js").FrameState} frameState Frame state. * @param {HTMLElement} target Target which the renderer may (but need not) use * for rendering its content. * @return {HTMLElement} The rendered element. * @override */ render(frameState, target) { this.rendered = true; const viewState = frameState.viewState; const sources = this.getSources(frameState.extent, viewState.resolution); let ready = true; for (let i = 0, ii = sources.length; i < ii; ++i) { const source = sources[i]; const sourceState = source.getState(); if (sourceState == "loading") { const onChange = () => { if (source.getState() == "ready") { source.removeEventListener("change", onChange); this.changed(); } }; source.addEventListener("change", onChange); } ready = ready && sourceState == "ready"; } const canvas = this.renderSources(frameState, sources); if (this.getRenderer().renderComplete && ready) { this.renderedResolution_ = viewState.resolution; return canvas; } if (this.renderedResolution_ > 0.5 * viewState.resolution) { const altSources = this.getSources( frameState.extent, this.renderedResolution_ ).filter((source) => !sources.includes(source)); if (altSources.length > 0) { return this.renderSources(frameState, altSources); } } return canvas; } /** * Update the layer style. The `updateStyleVariables` function is a more efficient * way to update layer rendering. In cases where the whole style needs to be updated, * this method may be called instead. Note that calling this method will also replace * any previously set variables, so the new style also needs to include new variables, * if needed. * @param {Style} style The new style. */ setStyle(style) { this.styleVariables_ = style.variables || {}; this.style_ = style; if (this.hasRenderer()) { const parsedStyle = parseStyle(this.style_, this.getSourceBandCount_()); const renderer = this.getRenderer(); renderer.reset({ vertexShader: parsedStyle.vertexShader, fragmentShader: parsedStyle.fragmentShader, uniforms: parsedStyle.uniforms, paletteTextures: parsedStyle.paletteTextures }); this.changed(); } } /** * Update any variables used by the layer style and trigger a re-render. * @param {Object} variables Variables to update. * @api */ updateStyleVariables(variables) { Object.assign(this.styleVariables_, variables); this.changed(); } }; WebGLTileLayer.prototype.dispose; var WebGLTile_default = WebGLTileLayer; export { WebGLTile_default }; //# sourceMappingURL=chunk-JV6MJGV5.js.map