import { ImageState_default } from "./chunk-5TDNKDLD.js"; import { Observable_default, abstract } from "./chunk-H47PV7W6.js"; import { EventType_default } from "./chunk-KJXIHBKT.js"; // node_modules/ol/renderer/Layer.js var maxStaleKeys = 5; var LayerRenderer = class extends Observable_default { /** * @param {LayerType} layer Layer. */ constructor(layer) { super(); this.ready = true; this.boundHandleImageChange_ = this.handleImageChange_.bind(this); this.layer_ = layer; this.staleKeys_ = new Array(); this.maxStaleKeys = maxStaleKeys; } /** * @return {Array} Get the list of stale keys. */ getStaleKeys() { return this.staleKeys_; } /** * @param {string} key The new stale key. */ prependStaleKey(key) { this.staleKeys_.unshift(key); if (this.staleKeys_.length > this.maxStaleKeys) { this.staleKeys_.length = this.maxStaleKeys; } } /** * Asynchronous layer level hit detection. * @param {import("../pixel.js").Pixel} pixel Pixel. * @return {Promise>} Promise that resolves with * an array of features. */ getFeatures(pixel) { return abstract(); } /** * @param {import("../pixel.js").Pixel} pixel Pixel. * @return {Uint8ClampedArray|Uint8Array|Float32Array|DataView|null} Pixel data. */ getData(pixel) { return null; } /** * Determine whether render should be called. * @abstract * @param {import("../Map.js").FrameState} frameState Frame state. * @return {boolean} Layer is ready to be rendered. */ prepareFrame(frameState) { return abstract(); } /** * Render the layer. * @abstract * @param {import("../Map.js").FrameState} frameState Frame state. * @param {HTMLElement|null} target Target that may be used to render content to. * @return {HTMLElement} The rendered element. */ renderFrame(frameState, target) { return abstract(); } /** * @abstract * @param {import("../coordinate.js").Coordinate} coordinate Coordinate. * @param {import("../Map.js").FrameState} frameState Frame state. * @param {number} hitTolerance Hit tolerance in pixels. * @param {import("./vector.js").FeatureCallback} callback Feature callback. * @param {Array>} matches The hit detected matches with tolerance. * @return {T|undefined} Callback result. * @template T */ forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, matches) { return void 0; } /** * @return {LayerType} Layer. */ getLayer() { return this.layer_; } /** * Perform action necessary to get the layer rendered after new fonts have loaded * @abstract */ handleFontsChanged() { } /** * Handle changes in image state. * @param {import("../events/Event.js").default} event Image change event. * @private */ handleImageChange_(event) { const image = ( /** @type {import("../Image.js").default} */ event.target ); if (image.getState() === ImageState_default.LOADED || image.getState() === ImageState_default.ERROR) { this.renderIfReadyAndVisible(); } } /** * Load the image if not already loaded, and register the image change * listener if needed. * @param {import("../Image.js").default} image Image. * @return {boolean} `true` if the image is already loaded, `false` otherwise. * @protected */ loadImage(image) { let imageState = image.getState(); if (imageState != ImageState_default.LOADED && imageState != ImageState_default.ERROR) { image.addEventListener(EventType_default.CHANGE, this.boundHandleImageChange_); } if (imageState == ImageState_default.IDLE) { image.load(); imageState = image.getState(); } return imageState == ImageState_default.LOADED; } /** * @protected */ renderIfReadyAndVisible() { const layer = this.getLayer(); if (layer && layer.getVisible() && layer.getSourceState() === "ready") { layer.changed(); } } /** * @param {import("../Map.js").FrameState} frameState Frame state. */ renderDeferred(frameState) { } /** * Clean up. * @override */ disposeInternal() { delete this.layer_; super.disposeInternal(); } }; var Layer_default = LayerRenderer; export { Layer_default }; //# sourceMappingURL=chunk-C66424RK.js.map