import { createCanvasContext2D, releaseCanvas } from "./chunk-YWIWRQT2.js"; import { apply } from "./chunk-JFONEOYG.js"; import { createTransformFromCoordinateTransform, getPointResolution, getTransform, transform } from "./chunk-XZU4LSFD.js"; import { modulo, solveLinearSystem } from "./chunk-54BTDBAD.js"; import { boundingExtent, containsCoordinate, createEmpty, extend, extendCoordinate, forEachCorner, getArea, getBottomLeft, getBottomRight, getCenter, getHeight, getTopLeft, getTopRight, getWidth, intersects } from "./chunk-CKDBVGKM.js"; // node_modules/ol/reproj.js var brokenDiagonalRendering_; var canvasPool = []; function drawTestTriangle(ctx, u1, v1, u2, v2) { ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(u1, v1); ctx.lineTo(u2, v2); ctx.closePath(); ctx.save(); ctx.clip(); ctx.fillRect(0, 0, Math.max(u1, u2) + 1, Math.max(v1, v2)); ctx.restore(); } function verifyBrokenDiagonalRendering(data, offset) { return Math.abs(data[offset * 4] - 210) > 2 || Math.abs(data[offset * 4 + 3] - 0.75 * 255) > 2; } function isBrokenDiagonalRendering() { if (brokenDiagonalRendering_ === void 0) { const ctx = createCanvasContext2D(6, 6, canvasPool); ctx.globalCompositeOperation = "lighter"; ctx.fillStyle = "rgba(210, 0, 0, 0.75)"; drawTestTriangle(ctx, 4, 5, 4, 0); drawTestTriangle(ctx, 4, 5, 0, 5); const data = ctx.getImageData(0, 0, 3, 3).data; brokenDiagonalRendering_ = verifyBrokenDiagonalRendering(data, 0) || verifyBrokenDiagonalRendering(data, 4) || verifyBrokenDiagonalRendering(data, 8); releaseCanvas(ctx); canvasPool.push(ctx.canvas); } return brokenDiagonalRendering_; } function calculateSourceResolution(sourceProj, targetProj, targetCenter, targetResolution) { const sourceCenter = transform(targetCenter, targetProj, sourceProj); let sourceResolution = getPointResolution( targetProj, targetResolution, targetCenter ); const targetMetersPerUnit = targetProj.getMetersPerUnit(); if (targetMetersPerUnit !== void 0) { sourceResolution *= targetMetersPerUnit; } const sourceMetersPerUnit = sourceProj.getMetersPerUnit(); if (sourceMetersPerUnit !== void 0) { sourceResolution /= sourceMetersPerUnit; } const sourceExtent = sourceProj.getExtent(); if (!sourceExtent || containsCoordinate(sourceExtent, sourceCenter)) { const compensationFactor = getPointResolution(sourceProj, sourceResolution, sourceCenter) / sourceResolution; if (isFinite(compensationFactor) && compensationFactor > 0) { sourceResolution /= compensationFactor; } } return sourceResolution; } function calculateSourceExtentResolution(sourceProj, targetProj, targetExtent, targetResolution) { const targetCenter = getCenter(targetExtent); let sourceResolution = calculateSourceResolution( sourceProj, targetProj, targetCenter, targetResolution ); if (!isFinite(sourceResolution) || sourceResolution <= 0) { forEachCorner(targetExtent, function(corner) { sourceResolution = calculateSourceResolution( sourceProj, targetProj, corner, targetResolution ); return isFinite(sourceResolution) && sourceResolution > 0; }); } return sourceResolution; } function render(width, height, pixelRatio, sourceResolution, sourceExtent, targetResolution, targetExtent, triangulation, sources, gutter, renderEdges, interpolate, drawSingle, clipExtent) { const context = createCanvasContext2D( Math.round(pixelRatio * width), Math.round(pixelRatio * height), canvasPool ); if (!interpolate) { context.imageSmoothingEnabled = false; } if (sources.length === 0) { return context.canvas; } context.scale(pixelRatio, pixelRatio); function pixelRound(value) { return Math.round(value * pixelRatio) / pixelRatio; } context.globalCompositeOperation = "lighter"; const sourceDataExtent = createEmpty(); sources.forEach(function(src, i, arr) { extend(sourceDataExtent, src.extent); }); let stitchContext; const stitchScale = pixelRatio / sourceResolution; const inverseScale = (interpolate ? 1 : 1 + Math.pow(2, -24)) / stitchScale; if (!drawSingle || sources.length !== 1 || gutter !== 0) { stitchContext = createCanvasContext2D( Math.round(getWidth(sourceDataExtent) * stitchScale), Math.round(getHeight(sourceDataExtent) * stitchScale), canvasPool ); if (!interpolate) { stitchContext.imageSmoothingEnabled = false; } if (sourceExtent && clipExtent) { const xPos = (sourceExtent[0] - sourceDataExtent[0]) * stitchScale; const yPos = -(sourceExtent[3] - sourceDataExtent[3]) * stitchScale; const width2 = getWidth(sourceExtent) * stitchScale; const height2 = getHeight(sourceExtent) * stitchScale; stitchContext.rect(xPos, yPos, width2, height2); stitchContext.clip(); } sources.forEach(function(src, i, arr) { if (src.image.width > 0 && src.image.height > 0) { if (src.clipExtent) { stitchContext.save(); const xPos2 = (src.clipExtent[0] - sourceDataExtent[0]) * stitchScale; const yPos2 = -(src.clipExtent[3] - sourceDataExtent[3]) * stitchScale; const width2 = getWidth(src.clipExtent) * stitchScale; const height2 = getHeight(src.clipExtent) * stitchScale; stitchContext.rect( interpolate ? xPos2 : Math.round(xPos2), interpolate ? yPos2 : Math.round(yPos2), interpolate ? width2 : Math.round(xPos2 + width2) - Math.round(xPos2), interpolate ? height2 : Math.round(yPos2 + height2) - Math.round(yPos2) ); stitchContext.clip(); } const xPos = (src.extent[0] - sourceDataExtent[0]) * stitchScale; const yPos = -(src.extent[3] - sourceDataExtent[3]) * stitchScale; const srcWidth = getWidth(src.extent) * stitchScale; const srcHeight = getHeight(src.extent) * stitchScale; stitchContext.drawImage( src.image, gutter, gutter, src.image.width - 2 * gutter, src.image.height - 2 * gutter, interpolate ? xPos : Math.round(xPos), interpolate ? yPos : Math.round(yPos), interpolate ? srcWidth : Math.round(xPos + srcWidth) - Math.round(xPos), interpolate ? srcHeight : Math.round(yPos + srcHeight) - Math.round(yPos) ); if (src.clipExtent) { stitchContext.restore(); } } }); } const targetTopLeft = getTopLeft(targetExtent); triangulation.getTriangles().forEach(function(triangle, i, arr) { const source = triangle.source; const target = triangle.target; let x0 = source[0][0], y0 = source[0][1]; let x1 = source[1][0], y1 = source[1][1]; let x2 = source[2][0], y2 = source[2][1]; const u0 = pixelRound((target[0][0] - targetTopLeft[0]) / targetResolution); const v0 = pixelRound( -(target[0][1] - targetTopLeft[1]) / targetResolution ); const u1 = pixelRound((target[1][0] - targetTopLeft[0]) / targetResolution); const v1 = pixelRound( -(target[1][1] - targetTopLeft[1]) / targetResolution ); const u2 = pixelRound((target[2][0] - targetTopLeft[0]) / targetResolution); const v2 = pixelRound( -(target[2][1] - targetTopLeft[1]) / targetResolution ); const sourceNumericalShiftX = x0; const sourceNumericalShiftY = y0; x0 = 0; y0 = 0; x1 -= sourceNumericalShiftX; y1 -= sourceNumericalShiftY; x2 -= sourceNumericalShiftX; y2 -= sourceNumericalShiftY; const augmentedMatrix = [ [x1, y1, 0, 0, u1 - u0], [x2, y2, 0, 0, u2 - u0], [0, 0, x1, y1, v1 - v0], [0, 0, x2, y2, v2 - v0] ]; const affineCoefs = solveLinearSystem(augmentedMatrix); if (!affineCoefs) { return; } context.save(); context.beginPath(); if (isBrokenDiagonalRendering() || !interpolate) { context.moveTo(u1, v1); const steps = 4; const ud = u0 - u1; const vd = v0 - v1; for (let step = 0; step < steps; step++) { context.lineTo( u1 + pixelRound((step + 1) * ud / steps), v1 + pixelRound(step * vd / (steps - 1)) ); if (step != steps - 1) { context.lineTo( u1 + pixelRound((step + 1) * ud / steps), v1 + pixelRound((step + 1) * vd / (steps - 1)) ); } } context.lineTo(u2, v2); } else { context.moveTo(u1, v1); context.lineTo(u0, v0); context.lineTo(u2, v2); } context.clip(); context.transform( affineCoefs[0], affineCoefs[2], affineCoefs[1], affineCoefs[3], u0, v0 ); context.translate( sourceDataExtent[0] - sourceNumericalShiftX, sourceDataExtent[3] - sourceNumericalShiftY ); let image; if (stitchContext) { image = stitchContext.canvas; context.scale(inverseScale, -inverseScale); } else { const source2 = sources[0]; const extent = source2.extent; image = source2.image; context.scale( getWidth(extent) / image.width, -getHeight(extent) / image.height ); } context.drawImage(image, 0, 0); context.restore(); }); if (stitchContext) { releaseCanvas(stitchContext); canvasPool.push(stitchContext.canvas); } if (renderEdges) { context.save(); context.globalCompositeOperation = "source-over"; context.strokeStyle = "black"; context.lineWidth = 1; triangulation.getTriangles().forEach(function(triangle, i, arr) { const target = triangle.target; const u0 = (target[0][0] - targetTopLeft[0]) / targetResolution; const v0 = -(target[0][1] - targetTopLeft[1]) / targetResolution; const u1 = (target[1][0] - targetTopLeft[0]) / targetResolution; const v1 = -(target[1][1] - targetTopLeft[1]) / targetResolution; const u2 = (target[2][0] - targetTopLeft[0]) / targetResolution; const v2 = -(target[2][1] - targetTopLeft[1]) / targetResolution; context.beginPath(); context.moveTo(u1, v1); context.lineTo(u0, v0); context.lineTo(u2, v2); context.closePath(); context.stroke(); }); context.restore(); } return context.canvas; } // node_modules/ol/reproj/Triangulation.js var MAX_SUBDIVISION = 10; var MAX_TRIANGLE_WIDTH = 0.25; var Triangulation = class { /** * @param {import("../proj/Projection.js").default} sourceProj Source projection. * @param {import("../proj/Projection.js").default} targetProj Target projection. * @param {import("../extent.js").Extent} targetExtent Target extent to triangulate. * @param {import("../extent.js").Extent} maxSourceExtent Maximal source extent that can be used. * @param {number} errorThreshold Acceptable error (in source units). * @param {?number} destinationResolution The (optional) resolution of the destination. * @param {import("../transform.js").Transform} [sourceMatrix] Source transform matrix. */ constructor(sourceProj, targetProj, targetExtent, maxSourceExtent, errorThreshold, destinationResolution, sourceMatrix) { this.sourceProj_ = sourceProj; this.targetProj_ = targetProj; let transformInvCache = {}; const transformInv = sourceMatrix ? createTransformFromCoordinateTransform( (input) => apply( sourceMatrix, transform(input, this.targetProj_, this.sourceProj_) ) ) : getTransform(this.targetProj_, this.sourceProj_); this.transformInv_ = function(c) { const key = c[0] + "/" + c[1]; if (!transformInvCache[key]) { transformInvCache[key] = transformInv(c); } return transformInvCache[key]; }; this.maxSourceExtent_ = maxSourceExtent; this.errorThresholdSquared_ = errorThreshold * errorThreshold; this.triangles_ = []; this.wrapsXInSource_ = false; this.canWrapXInSource_ = this.sourceProj_.canWrapX() && !!maxSourceExtent && !!this.sourceProj_.getExtent() && getWidth(maxSourceExtent) >= getWidth(this.sourceProj_.getExtent()); this.sourceWorldWidth_ = this.sourceProj_.getExtent() ? getWidth(this.sourceProj_.getExtent()) : null; this.targetWorldWidth_ = this.targetProj_.getExtent() ? getWidth(this.targetProj_.getExtent()) : null; const destinationTopLeft = getTopLeft(targetExtent); const destinationTopRight = getTopRight(targetExtent); const destinationBottomRight = getBottomRight(targetExtent); const destinationBottomLeft = getBottomLeft(targetExtent); const sourceTopLeft = this.transformInv_(destinationTopLeft); const sourceTopRight = this.transformInv_(destinationTopRight); const sourceBottomRight = this.transformInv_(destinationBottomRight); const sourceBottomLeft = this.transformInv_(destinationBottomLeft); const maxSubdivision = MAX_SUBDIVISION + (destinationResolution ? Math.max( 0, Math.ceil( Math.log2( getArea(targetExtent) / (destinationResolution * destinationResolution * 256 * 256) ) ) ) : 0); this.addQuad_( destinationTopLeft, destinationTopRight, destinationBottomRight, destinationBottomLeft, sourceTopLeft, sourceTopRight, sourceBottomRight, sourceBottomLeft, maxSubdivision ); if (this.wrapsXInSource_) { let leftBound = Infinity; this.triangles_.forEach(function(triangle, i, arr) { leftBound = Math.min( leftBound, triangle.source[0][0], triangle.source[1][0], triangle.source[2][0] ); }); this.triangles_.forEach((triangle) => { if (Math.max( triangle.source[0][0], triangle.source[1][0], triangle.source[2][0] ) - leftBound > this.sourceWorldWidth_ / 2) { const newTriangle = [ [triangle.source[0][0], triangle.source[0][1]], [triangle.source[1][0], triangle.source[1][1]], [triangle.source[2][0], triangle.source[2][1]] ]; if (newTriangle[0][0] - leftBound > this.sourceWorldWidth_ / 2) { newTriangle[0][0] -= this.sourceWorldWidth_; } if (newTriangle[1][0] - leftBound > this.sourceWorldWidth_ / 2) { newTriangle[1][0] -= this.sourceWorldWidth_; } if (newTriangle[2][0] - leftBound > this.sourceWorldWidth_ / 2) { newTriangle[2][0] -= this.sourceWorldWidth_; } const minX = Math.min( newTriangle[0][0], newTriangle[1][0], newTriangle[2][0] ); const maxX = Math.max( newTriangle[0][0], newTriangle[1][0], newTriangle[2][0] ); if (maxX - minX < this.sourceWorldWidth_ / 2) { triangle.source = newTriangle; } } }); } transformInvCache = {}; } /** * Adds triangle to the triangulation. * @param {import("../coordinate.js").Coordinate} a The target a coordinate. * @param {import("../coordinate.js").Coordinate} b The target b coordinate. * @param {import("../coordinate.js").Coordinate} c The target c coordinate. * @param {import("../coordinate.js").Coordinate} aSrc The source a coordinate. * @param {import("../coordinate.js").Coordinate} bSrc The source b coordinate. * @param {import("../coordinate.js").Coordinate} cSrc The source c coordinate. * @private */ addTriangle_(a, b, c, aSrc, bSrc, cSrc) { this.triangles_.push({ source: [aSrc, bSrc, cSrc], target: [a, b, c] }); } /** * Adds quad (points in clock-wise order) to the triangulation * (and reprojects the vertices) if valid. * Performs quad subdivision if needed to increase precision. * * @param {import("../coordinate.js").Coordinate} a The target a coordinate. * @param {import("../coordinate.js").Coordinate} b The target b coordinate. * @param {import("../coordinate.js").Coordinate} c The target c coordinate. * @param {import("../coordinate.js").Coordinate} d The target d coordinate. * @param {import("../coordinate.js").Coordinate} aSrc The source a coordinate. * @param {import("../coordinate.js").Coordinate} bSrc The source b coordinate. * @param {import("../coordinate.js").Coordinate} cSrc The source c coordinate. * @param {import("../coordinate.js").Coordinate} dSrc The source d coordinate. * @param {number} maxSubdivision Maximal allowed subdivision of the quad. * @private */ addQuad_(a, b, c, d, aSrc, bSrc, cSrc, dSrc, maxSubdivision) { const sourceQuadExtent = boundingExtent([aSrc, bSrc, cSrc, dSrc]); const sourceCoverageX = this.sourceWorldWidth_ ? getWidth(sourceQuadExtent) / this.sourceWorldWidth_ : null; const sourceWorldWidth = ( /** @type {number} */ this.sourceWorldWidth_ ); const wrapsX = this.sourceProj_.canWrapX() && sourceCoverageX > 0.5 && sourceCoverageX < 1; let needsSubdivision = false; if (maxSubdivision > 0) { if (this.targetProj_.isGlobal() && this.targetWorldWidth_) { const targetQuadExtent = boundingExtent([a, b, c, d]); const targetCoverageX = getWidth(targetQuadExtent) / this.targetWorldWidth_; needsSubdivision = targetCoverageX > MAX_TRIANGLE_WIDTH || needsSubdivision; } if (!wrapsX && this.sourceProj_.isGlobal() && sourceCoverageX) { needsSubdivision = sourceCoverageX > MAX_TRIANGLE_WIDTH || needsSubdivision; } } if (!needsSubdivision && this.maxSourceExtent_) { if (isFinite(sourceQuadExtent[0]) && isFinite(sourceQuadExtent[1]) && isFinite(sourceQuadExtent[2]) && isFinite(sourceQuadExtent[3])) { if (!intersects(sourceQuadExtent, this.maxSourceExtent_)) { return; } } } let isNotFinite = 0; if (!needsSubdivision) { if (!isFinite(aSrc[0]) || !isFinite(aSrc[1]) || !isFinite(bSrc[0]) || !isFinite(bSrc[1]) || !isFinite(cSrc[0]) || !isFinite(cSrc[1]) || !isFinite(dSrc[0]) || !isFinite(dSrc[1])) { if (maxSubdivision > 0) { needsSubdivision = true; } else { isNotFinite = (!isFinite(aSrc[0]) || !isFinite(aSrc[1]) ? 8 : 0) + (!isFinite(bSrc[0]) || !isFinite(bSrc[1]) ? 4 : 0) + (!isFinite(cSrc[0]) || !isFinite(cSrc[1]) ? 2 : 0) + (!isFinite(dSrc[0]) || !isFinite(dSrc[1]) ? 1 : 0); if (isNotFinite != 1 && isNotFinite != 2 && isNotFinite != 4 && isNotFinite != 8) { return; } } } } if (maxSubdivision > 0) { if (!needsSubdivision) { const center = [(a[0] + c[0]) / 2, (a[1] + c[1]) / 2]; const centerSrc = this.transformInv_(center); let dx; if (wrapsX) { const centerSrcEstimX = (modulo(aSrc[0], sourceWorldWidth) + modulo(cSrc[0], sourceWorldWidth)) / 2; dx = centerSrcEstimX - modulo(centerSrc[0], sourceWorldWidth); } else { dx = (aSrc[0] + cSrc[0]) / 2 - centerSrc[0]; } const dy = (aSrc[1] + cSrc[1]) / 2 - centerSrc[1]; const centerSrcErrorSquared = dx * dx + dy * dy; needsSubdivision = centerSrcErrorSquared > this.errorThresholdSquared_; } if (needsSubdivision) { if (Math.abs(a[0] - c[0]) <= Math.abs(a[1] - c[1])) { const bc = [(b[0] + c[0]) / 2, (b[1] + c[1]) / 2]; const bcSrc = this.transformInv_(bc); const da = [(d[0] + a[0]) / 2, (d[1] + a[1]) / 2]; const daSrc = this.transformInv_(da); this.addQuad_( a, b, bc, da, aSrc, bSrc, bcSrc, daSrc, maxSubdivision - 1 ); this.addQuad_( da, bc, c, d, daSrc, bcSrc, cSrc, dSrc, maxSubdivision - 1 ); } else { const ab = [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2]; const abSrc = this.transformInv_(ab); const cd = [(c[0] + d[0]) / 2, (c[1] + d[1]) / 2]; const cdSrc = this.transformInv_(cd); this.addQuad_( a, ab, cd, d, aSrc, abSrc, cdSrc, dSrc, maxSubdivision - 1 ); this.addQuad_( ab, b, c, cd, abSrc, bSrc, cSrc, cdSrc, maxSubdivision - 1 ); } return; } } if (wrapsX) { if (!this.canWrapXInSource_) { return; } this.wrapsXInSource_ = true; } if ((isNotFinite & 11) == 0) { this.addTriangle_(a, c, d, aSrc, cSrc, dSrc); } if ((isNotFinite & 14) == 0) { this.addTriangle_(a, c, b, aSrc, cSrc, bSrc); } if (isNotFinite) { if ((isNotFinite & 13) == 0) { this.addTriangle_(b, d, a, bSrc, dSrc, aSrc); } if ((isNotFinite & 7) == 0) { this.addTriangle_(b, d, c, bSrc, dSrc, cSrc); } } } /** * Calculates extent of the `source` coordinates from all the triangles. * * @return {import("../extent.js").Extent} Calculated extent. */ calculateSourceExtent() { const extent = createEmpty(); this.triangles_.forEach(function(triangle, i, arr) { const src = triangle.source; extendCoordinate(extent, src[0]); extendCoordinate(extent, src[1]); extendCoordinate(extent, src[2]); }); return extent; } /** * @return {Array} Array of the calculated triangles. */ getTriangles() { return this.triangles_; } }; var Triangulation_default = Triangulation; // node_modules/ol/reproj/common.js var ERROR_THRESHOLD = 0.5; export { canvasPool, calculateSourceResolution, calculateSourceExtentResolution, render, Triangulation_default, ERROR_THRESHOLD }; //# sourceMappingURL=chunk-4YO3ZZ7L.js.map