SourceTermAnalysisSystem_vue/node_modules/@cesium/engine/Source/Shaders/ShadowVolumeFS.glsl

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2026-05-15 10:22:44 +08:00
#ifdef VECTOR_TILE
uniform vec4 u_highlightColor;
#endif
void main(void)
{
#ifdef VECTOR_TILE
out_FragColor = czm_gammaCorrect(u_highlightColor);
#else
out_FragColor = vec4(1.0);
#endif
czm_writeDepthClamp();
}