SourceTermAnalysisSystem_vue/node_modules/@cesium/engine/Source/Shaders/SunFS.glsl

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2026-05-15 10:22:44 +08:00
uniform sampler2D u_texture;
in vec2 v_textureCoordinates;
void main()
{
vec4 color = texture(u_texture, v_textureCoordinates);
out_FragColor = czm_gammaCorrect(color);
}