LSSE-front/src/components/Common/Cesium/index.js

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import * as Cesium from 'cesium'
import CesiumNavigation from 'cesium-navigation-es6'
import 'cesium/Build/Cesium/Widgets/widgets.css'
const getCatesian3FromPX = (viewer, px) => {
const picks = viewer.scene.drillPick(px)
viewer.scene.render()
let cartesian
let isOn3dtiles = false
for (var i = 0; i < picks.length; i++) {
if (picks[i] && picks[i].primitive && picks[i].primitive instanceof Cesium.Cesium3DTileset) {
//模型上拾取
isOn3dtiles = true
break
}
}
if (isOn3dtiles) {
cartesian = viewer.scene.pickPosition(px)
} else {
var ray = viewer.camera.getPickRay(px)
if (!ray) return null
cartesian = viewer.scene.globe.pick(ray, viewer.scene)
}
return cartesian
}
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export default class MyCesium {
static ImageryProviderUrl = '/map/mapWX/{z}/{x}/{y}.jpg'
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static RoadProviderUrl = ''
static TerrainProviderUrl = '/map/mapDem/'
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static center = [116.39742, 39.90906, 2000000]
static ENTITY_TYPES = {
WARZONE: 1,
SAFEZONE: 2,
MODEL: 3,
IMAGE: 4,
ROUTE: 5,
LINE: 6, // 两个模型之间的连线
POINT_PLANNING: 7, // 规划点
GRAPHICS: 8, // 折线
AIR_ROUTE: 9, // 航路
ROAMING_PLANE: 10,
}
viewer = null
// 选中模型
selectedModel = null
// 右鍵菜單
contextMenu = {
visible: false,
left: 0,
top: 0,
}
// 未完成的在地图上移动类的操作
operations = []
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constructor(dom, options = {}) {
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const imageryProvider = new Cesium.UrlTemplateImageryProvider({
url: window._CONFIG.ImageryProviderUrl || MyCesium.ImageryProviderUrl,
tilingScheme: new Cesium.WebMercatorTilingScheme(),
maximumLevel: 15,
})
const roadProvider = new Cesium.UrlTemplateImageryProvider({
url: window._CONFIG.RoadProviderUrl || MyCesium.RoadProviderUrl,
tilingScheme: new Cesium.WebMercatorTilingScheme(),
maximumLevel: 15,
format: 'image/png',
})
const terrainProvider = new Cesium.CesiumTerrainProvider({
url: window._CONFIG.TerrainProviderUrl || MyCesium.TerrainProviderUrl,
})
const viewer = new Cesium.Viewer(dom, {
shouldAnimate: true, // 粒子效果
geocoder: false, // 是否显示位置查找工具true表示是false表示否
homeButton: false, // 是否显示首页位置工具
sceneModePicker: false, // 是否显示视角模式切换工具
baseLayerPicker: false, // 是杏显示默认图层选择工具
navigationHelpButton: false, // 是否显示导航帮助工具
animation: false, // 是杏显示动画工具
timeline: false, // 是否显示时间轴工具
fullscreenButton: false, // 是否显示全屏按钮工具
imageryProvider,
terrainProvider,
infoBox: false, // 是否显示信息框
selectionIndicator: false, // 是否显示选中实体时的绿框
})
this.viewer = viewer
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const { center = MyCesium.center } = options
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// viewer.scene.globe.depthTestAgainstTerrain = true
viewer.imageryLayers.addImageryProvider(roadProvider)
viewer.camera.setView({
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destination: Cesium.Cartesian3.fromDegrees(...center),
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})
// 不显示Cesium的Logo
viewer._cesiumWidget._creditContainer.style.display = 'none'
viewer.scene.sun.show = true //太阳和月亮
viewer.scene.moon.show = true
viewer.scene.skyAtmosphere.show = true //大气层,显示天空颜色
// 设置外天空盒
viewer.scene.skyBox = new Cesium.SkyBox({
sources: {
positiveX: '/images/Standard-Cube-Map/px1.png',
negativeX: '/images/Standard-Cube-Map/nx1.png',
positiveY: '/images/Standard-Cube-Map/pz.png',
negativeY: '/images/Standard-Cube-Map/nz1.png',
positiveZ: '/images/Standard-Cube-Map/py.png',
negativeZ: '/images/Standard-Cube-Map/ny1.png',
},
})
viewer.scene.skyBox.show = true //天空盒
// 创建指北针小部件并将其添加到地图
new CesiumNavigation(viewer, {
// 用于在使用重置导航重置地图视图时设置默认视图控制。接受的值是Cesium.Cartographic 和Cesium.Rectangle.
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defaultResetView: Cesium.Cartographic.fromDegrees(...center),
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// 用于启用或禁用罗盘。true是启用罗盘false是禁用罗盘。默认值为true。如果将选项设置为false则罗盘将不会添加到地图中。
enableCompass: true,
// 用于启用或禁用缩放控件。true是启用false是禁用。默认值为true。如果将选项设置为false则缩放控件 将不会添加到地图中。
enableZoomControls: true,
// 用于启用或禁用距离图例。true是启用false是禁用。默认值为true。如果将选项设置为false距离图例将不会添加到地图中。
enableDistanceLegend: true,
// 用于启用或禁用指南针外环。true是启用false是禁用。默认值为true。如果将选项设置为false则该环将可见但无效。
enableCompassOuterRing: true,
})
const handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas)
handler.setInputAction(({ position }) => {
if (this.selectedModel) {
this.deselectModel(this.selectedModel)
this.selectedModel = null
}
const pickedObject = viewer.scene.pick(position)
if (!Cesium.defined(pickedObject) || !pickedObject.id) {
window.Emit('pickedObject', null)
return
}
const entity = pickedObject.id
if (
!entity.properties ||
(entity.properties.type != MyCesium.ENTITY_TYPES.MODEL && entity.properties.type != MyCesium.ENTITY_TYPES.IMAGE)
) {
window.Emit('pickedObject', null)
return
}
this.selectedModel = entity
this.selectModel(entity)
window.Emit('selectedModel', {
id: entity.id,
})
}, Cesium.ScreenSpaceEventType.LEFT_CLICK)
// 鼠标右键事件
handler.setInputAction(({ position }) => {
const pickedObject = viewer.scene.pick(position)
if (!Cesium.defined(pickedObject) || !pickedObject.id) return
const entity = pickedObject.id
const properties = entity.properties
if (
!properties ||
!properties.type ||
(properties.type != MyCesium.ENTITY_TYPES.MODEL && properties.type != MyCesium.ENTITY_TYPES.IMAGE)
) {
return
}
const nomove = properties.nomove
if (selectedModel && entity.id == selectedModel.id && !(nomove && nomove.valueOf())) {
this.showContextMenu(entity)
this.cancelPreviousOperation()
}
}, Cesium.ScreenSpaceEventType.RIGHT_CLICK)
// shift + 左键事件
handler.setInputAction(
({ position }) => {
const pickedObject = viewer.scene.pick(position)
if (!Cesium.defined(pickedObject) || !pickedObject.id) return
const entity = pickedObject.id
if (!entity.properties || entity.properties.type != MyCesium.ENTITY_TYPES.MODEL) return
if (this.selectedModel) {
// 找到已有的properties中的from和to是选中的两个模型的id的线
const find = viewer.entities.values.find((item) => {
const props = item.properties
if (!props || !props.type || !props.from || !props.to) return false
return (
(props.from == this.selectedModel.id && props.to == entity.id) ||
(props.from == entity.id && props.to == this.selectedModel.id)
)
})
// 如果已经有了,移除
if (find) {
viewer.entities.remove(find)
const { from, to } = find.properties
// 发送删除线的事件
window.Emit('removeLineBetwenModel', {
id: find.id,
from: from.valueOf(),
to: to.valueOf(),
})
} else {
const id = Cesium.createGuid()
const currentTime = viewer.clock.currentTime
const positions = [this.selectedModel.position.getValue(currentTime), entity.position.getValue(currentTime)]
if (positions.some((item) => !item)) {
console.log('缺少位置信息')
return
}
this.addLineBetwenModel(id, positions, selectedModel.id, entity.id)
// 发送添加线的事件
window.Emit('addLineBetwenModel', {
positions,
id,
from: selectedModel.id,
to: entity.id,
})
}
}
},
Cesium.ScreenSpaceEventType.LEFT_CLICK,
Cesium.KeyboardEventModifier.SHIFT
)
}
/**
* 选中模型
* @param {Cesium.Entity} entity
*/
selectModel(entity) {
if (!entity.model) return
const {
properties: { color: _color },
} = entity
const color = _color.valueOf()
// 设置模型轮廓效果
entity.model.silhouetteSize = 2 // 轮廓线宽度
entity.model.silhouetteColor = Cesium.Color.fromCssColorString(color)
entity.label.show = true
}
/**
* 取消选中模型
* @param {Cesium.Entity} entity
*/
deselectModel(entity) {
if (!entity.model) return
entity.model.silhouetteSize = 0 // 设置为0取消轮廓
entity.label.show = false
}
/**
* 显示右键菜单
* @param {Cesium.Entity} entity
*/
showContextMenu(entity) {
const currentTime = viewer.clock.currentTime
// 获取entity中心点的屏幕坐标
const position = entity.position.getValue(currentTime)
const screenPosition = Cesium.SceneTransforms.wgs84ToWindowCoordinates(viewer.scene, position)
this.contextMenu.left = screenPosition.x + 20
this.contextMenu.top = screenPosition.y
this.contextMenu.visible = true
}
// 取消未完成的在地图上移动类的操作(划线之类的)
cancelPreviousOperation() {
this.operations.forEach((operation) => operation.clear())
this.operations = []
}
/**
* 在模型之间添加线
* @param id
* @param { Cesium.Cartesian3[] } positions
* @param fromId
* @param toId
*/
addLineBetwenModel(id, positions, fromId, toId) {
this.viewer.entities.add({
id,
polyline: {
positions,
width: 2,
material: new Cesium.PolylineDashMaterialProperty({
color: Cesium.Color.YELLOW,
dashLength: 20, //短划线长度
}),
clampToGround: true,
},
properties: {
type: MyCesium.ENTITY_TYPES.LINE,
from: fromId,
to: toId,
},
})
}
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setViewerByAllCorner(leftUp, rightUp, rightDown, leftDown) {
const [leftUpLon, leftUpLat] = leftUp
const [rightUpLon, rightUpLat] = rightUp
const [rightDownLon, rightDownLat] = rightDown
const [leftDownLon, leftDownLat] = leftDown
// 计算矩形区域的边界
const west = Math.min(leftDownLon, leftUpLon, rightDownLon, rightUpLon)
const east = Math.max(leftDownLon, leftUpLon, rightDownLon, rightUpLon)
const south = Math.min(leftDownLat, leftUpLat, rightDownLat, rightUpLat)
const north = Math.max(leftDownLat, leftUpLat, rightDownLat, rightUpLat)
// 创建矩形范围
const rectangle = Cesium.Rectangle.fromDegrees(west, south, east, north)
this.viewer.camera.setView({
destination: rectangle,
orientation: {
heading: 0.0,
pitch: -Cesium.Math.PI_OVER_TWO,
roll: 0.0,
},
})
}
/**
* 添加军标(base64图片)
* @param base64
* @param x
* @param y
*/
addPlot(base64, { x, y }) {
this.cancelPreviousOperation()
const id = Cesium.createGuid()
const position = getCatesian3FromPX(this.viewer, { x, y })
if (!position) return
const isEnemy = false
const color = 'red'
const radius = 150000
this.viewer.entities.add({
id,
position,
billboard: {
image: base64,
width: 50,
height: 50,
eyeOffset: new Cesium.Cartesian3(0.0, 0.0, -100000.0), // 使标记在远处看起来更大
},
ellipse: {
semiMajorAxis: radius,
semiMinorAxis: radius,
material: Cesium.Color.fromCssColorString('transparent'),
outline: true,
outlineWidth: 1,
outlineColor: Cesium.Color.fromCssColorString(color),
height: 0,
},
properties: {
type: MyCesium.ENTITY_TYPES.IMAGE,
color,
isEnemy,
radius,
collisions: new Set(),
},
})
}
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}